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odyssey_of_the_mind [2015/12/01 14:36]
jjones created
odyssey_of_the_mind [2016/01/12 02:30] (current)
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 Odyssey of the Mind is a creative problem-solving competition for students of all ages. Teams select a problem, design, develop, and implement their solution. They enter in a competition against other teams in the same problem and division. There are many elements of the program that are explained further in this Wiki, but here are some of the basics: Odyssey of the Mind is a creative problem-solving competition for students of all ages. Teams select a problem, design, develop, and implement their solution. They enter in a competition against other teams in the same problem and division. There are many elements of the program that are explained further in this Wiki, but here are some of the basics:
  
-  * Students work in teams of up to seven members under the guidance of an adult [[coach]]+  * Students work in teams of up to seven members under the guidance of an adult coach
-  * Teams spend weeks or months, at their own pace, creating solutions to [[long-term]] problems. This includes [[style]] enhancements.+  * Teams spend weeks or months, at their own pace, creating solutions to [[Long_Term|long-term]] problems. This includes [[style]] enhancements.
   * Team members must come up with all the ideas for their solution and [[Outside Assistance|do all the work themselves]].   * Team members must come up with all the ideas for their solution and [[Outside Assistance|do all the work themselves]].
   * Coaches may help teach [[skills]] (for example, sewing), but it must not be done on the actual item the team will be using in their solution.   * Coaches may help teach [[skills]] (for example, sewing), but it must not be done on the actual item the team will be using in their solution.
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   * Teams are scored for meeting the requirements of the problem and for creativity in categories specific to each problem. Teams should check to see that they have included all scored elements in their solution.   * Teams are scored for meeting the requirements of the problem and for creativity in categories specific to each problem. Teams should check to see that they have included all scored elements in their solution.
   * Teams are presented a [[Spontaneous|spontaneous problem]] to solve on site at the tournament.   * Teams are presented a [[Spontaneous|spontaneous problem]] to solve on site at the tournament.
-A team’s standing in competition is determined by its combined Long-Term, Style, and Spontaneous [[scores]].+A team’s standing in competition is determined by its combined Long-Term, Style, and Spontaneous [[Scoring|scores]].
   * To solve a problem, teams must follow the general rules in the program guide, limitations in the problem, and [[clarifications]] issued during the year.   * To solve a problem, teams must follow the general rules in the program guide, limitations in the problem, and [[clarifications]] issued during the year.
   * The rules in the program guide pertain to all the problems; any conflicting problem limitations supersede these rules, and clarifications issued throughout this program year supersede the rules and the problem limitations.   * The rules in the program guide pertain to all the problems; any conflicting problem limitations supersede these rules, and clarifications issued throughout this program year supersede the rules and the problem limitations.
odyssey_of_the_mind.txt · Last modified: 2016/01/12 02:30 (external edit)